Blast
Corps
Bonus Vehicles in Argent Towers
There are many hard-to-find vehicles in this game. Here's how to find some of
them in Argent Towers:
First find
the small, square pit. Then get out of your vehicle. Walk around it until you
find a ramp. Go about halfway down it. Change camera angles so you are looking
at your man's back. Go down the rest of the way. On the other side of the pit
you should see a brown doorway. Go into it and turn left. Now you have to walk a
long way. After a while you will be in a small area with J-Bomb. Climb in and
J-Bomb is yours. Three more vehicles are in this level, though Ramdozer doesn't
seem to have a purpose. Keep the same camera angle you used before and head
down. When you come to a point where there is a fence blocking your path, go to
the left and right to find a ramp (this one is the thinner of the 2 you will
see) and once again get out of your vehicle. Go down this ramp to find Ramdozer
and a doorway. Ramdozer can be used if you want to, but I just go in the door.
When you go in the door, stay as far to the left as you can. Otherwise you will
get on a train and to get to the Police Car you can't be on the train. If you
get on, just get off and try again. After that is accomplished, hold down-left
on the stick. After a while, your man will go down. Now hold down on the stick
and you will get to the Police Car. Drive it around the maze, but when you get
back to the maze entrance, you will have to walk back. Walk up until you come to
a point where you can't go anymore. Now turn right. when you can't go anymore,
go down, then down-left and get on the train. Press the acceleration button and
when you see the train through a large door, hop off. Get in the "Missle
Car" and gather the missles. Now go up the large ramp and through the
fence. The car is yours!
Erase Saved Games
Hold START before you turn on the system. Keep holding it until the main screen
appears and then you should see a message if you clearly want to erase the game
or not.
Extra Courses
When you successfully complete every mission and find all six of the scientists,
you will be treated to two extra courses. The first extra mission includes you
having to clear a town of all objects in order to allow a Space Shuttle
emergency landing.
The second
position includes you clearing all buildings off the Moon! There is also a third
extra mission which can only be accessed by getting a perfect score.
Ghost Rider
It seems Mario has set a trend. If you complete a race with the right vehicle, a
ghost rider will appear if you play the same race again.
To choose
your ghost, highlight the vehicle you wish to compete against and press B, then
choose your vehicle as normal.
Instant Explosion
Simply drive up next to something and try to get out of your vehicle by pressing
Z. If you're too close, your man will yell and not get out. If you continue
holding Z, the obstructing object will blow up like magic!
This is
particularly useful for buildings that can only be blown up by TNT or other
non-standard methods.
Note:
This trick does not work on the bonus stages nor does it work in the PAL
(European or Australian) versions of the game.
Jade Plateau Tip
Here is another way to do good in Jade Plateau. First, use the orange car. Then,
go through the swamp mentioned earlier (See: Shortcuts-Jade Plateau). When you
come to the end of the bridge, follow the ROAD. It is longer, but your car is so
fast, it about makes up for what Ramdozer can do. Also, when you are in the
swamp, your car is so fast and so light it hardly slows down. I hope this helps
you beat your best times.
Shortcuts
Jade Plateau
After
the first bridge, there is a little path between two trees that leads you
through the mountain. The path is swamp, though, and makes the vehicle go
slower, but it is still faster than going around.
Right
after the second bridge, there is a group of buildings to your right. If you
run these over, then you skip the whole second half of the race. This is
best done with the Ramdozer due to the fact that it will go through the
buildings faster than any other vehicle.
Cooter
Creek
At
the very beginning, there is a small group of dirt piles to the right. If
you cut across them instead of following the track, you can cut off about a
second per lap. These dirt piles will make the vehicle seem to go slower,
but it is faster to cut across. Your vehicle should end up right before the
river.
This
is just like the first one. Right after the river, turn to your right and
run over some dirt piles. When you get on track again, you should end up
just before the end.
Corvine
Bluff
At
the end of each lap, instead of going across the river and crossing the
finish line, stay on the other side and drive by it. This is the only course
where you don't have to drive thorugh the finish line to finish, you only
have to drive by it.
Bison
Ridge
This
short cut is just like the ones for Cooter Creek. After you get completely
down the first mountain, turn to the right and drive through some dirt
piles. This will cut off about 3 seconds per lap.
Moraine
Chase
This
is about the biggest shortcut in the game. After the third wall, turn to you
right and go down the little hill. The next hill you come to should have a
little sand platform just before it. If you go up this hill, you cut off
about 3 seconds per lap, but if you don't go up this wall and turn to the
right just after the little sand platform, you should come to another hill,
which will bring you right to the end of the track.
Glander's
Ranch
This
one is very obvious. About two-thirds of the way through the race, there is
a little arrow that points both forward and to the left. To the left is a
little sand path that doesn't slow you down at all, and cuts off the next
loop.
Skerries
Bonus Area
After
the first bridge, drive along the grass, hugging the hill. Your car won't
slow down on this grass. Just after you come off the second bridge, you can
turn and magically go through the mountain. When you come out the other
side, you'll almost be at the finish line. Do this for all 4 laps to ensure
the best possible time.
Turbo
Start
Here's another trick inherited from Mario Kart 64. For a faster start on racing
courses, press the ACCELERATE button as soon as the last light turns green. For
best results, time your press the button at the final beep.