& Conquer: Red Alert 2
In Multiplayer or skirmish mode, use spies to infiltrate all enemy battle labs. This is to train new units like the physic commando (he can use the mind control and plant C-4 on buildings). Later, if you capture the base completely (meaning all buildings) you will get the Yuri Prime.
Build Defense Any Where:
This cheat only works if you are America. First get your paratroopers ready. Then build a Prism Tower or Pillbox. I prefer the prism tower. Next click on the paratrooper tab. Then Wait a little while and click on the defense you chose. Finally click anywhere on the radar screen. The defense should be somewhere around where you clicked. NOTE: This does not always work.
Chrono Legionnaire (1):
Put one Chrono Legionnaire inside an Infantry Fighting Vehicle (IFV) to make a Chrono Fighting Vehicle. The Chrono Beam doesn't get any stronger, but your units won't die as easily.
Chrono Legionnaire (2):
Chrono Legionnaires packed together can even zap an enemy building out of time, try it. Ten Legionnaires and above give the maximum effect.
Chrono Trick: Last Mission
On the last mission for the Allies you are required to destroy the "elite" black gaurd around the Kremlin. There are four three stripe veteran Apocalypse tanks (two at each opening). To defeat these tanks very easily simply use your chronosphere and chrono them into the nearby river (two at a time) and you never have to mess with them.
Want to have some fun with the enemy player? Charge up the Cronosphere and use it on the enemy unit, then drop it in the water. Watch the war miner go down to the bottom! Bye bye. Also try it on ships and drop them on land. Killing an entire infantry group is fun since infantry can die under the effects of the Chronosphere. Go ahead, try it!
To get an easy $15,500 just follow these easy instructions.
Build 2 power plants side by side
Build a nuclear reactor next to them
Train 2 attack dogs, 1 infantry, and build
Move these units next to the reactor
Tell the mirage tank to attack the reactor and tell the dogs to attack each
When the reactor's strength is in the red zone, finish it off with the infantry
will destroy every thing in the area, but give you $15,500.
NOTE: Make sure it is
far away from you construction yard, and that no other units are in the way.
Otherwise it won't work. Also, it only works with the allies. The soviets have a
Excellent Base Defense:
Make 10-12 Yuris and place them all around your base. Put them as team1 (Ctrl + 1) then when an enemy attacks use the Yuri's 2nd attack. This should destroy most of the attacking force.
Good Use of the V3:
If you play as the soviets, one of the best way to use the V3 Rocket is to have about 3 Rhino tanks for each V3 Rocket to protect them. If you have about 5 V3 Rockets and 12 - 15 Rhino tanks you can take out a medium base! One of the reasons is that the V3 Rocket fire very long!
The previous cheat refers to the Iron Curtain as well, fry those GI's!
Last Allied Mission:
There are many buildings. Use them to protect your base plus your Chrono Miner and repair it if it is damaged. You can get free GIs if you capture the Tech Airport up North. Garrisoned buildings work well against the Soviets as they have no form of air attack and usually forget to us their V3s.
Build five or six demolition trucks. Make sure you have a fully charged Iron Curtain. Send the Trucks into an enemy base, before they come in range of their weapons, cast the Iron Curtain on them. They'll be invincible until they reach their target, at which point they'll still explode even with the Curtain on.
The Magic School Bus (Soviet):
Take a Yuri and mind control a school bus (if they're on the map). You can put five infantry into the Bus and drive it into an enemy base, they won't fire on it.
The Ultimate Tanya (Allied Only):
Build a Chronosphere then a Tanya and IFV. Put Tanya in it and use the Chronosphere to drop the IFV in the enemies’ base and deploy her. Get her to demolish as many building as she can.
Transport Your Entire Army:
The Soviets the armored transport can take 10 infantry or 2 vehicles. If you load an armored transport with another 2 ATs that in turn are loaded with 2 more ATs that are loaded with another 2 ATs that are etc,etc,etc ........ then you can put your tanks and infantry in the final set that you make. Now you can transport your whole army across water!!! This is particularly effective if there is some empty land near a river and near the enemy if you want to setup and you want to setup base there.
Tricks for Spies:
Place a spy in an any enemy barracks for veteran (one stripe) men, or in any enemy war factory for veteran tanks etc. Place one in an enemy Allied battle lab for a chrono commando (has a rapid fire machine gun and explosives like Tanya). Place one in any Soviet battle lab for a Psi commando (controls units like a yuri, has explosives like Tanya) Having infiltrated battle labs, if you capture (or already have) a Soviet barracks, you can now buy one Yuri prime (two with cloning vats) with a long range for controlling people, and a chrono Ivan (just like Crazy Ivan, but chronoshifts). Place a spy in an enemy power plant to knock out their power for a while. Place one in an enemy radar of airforce command center to bring down their radar.
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