Fun Day At The Beach
During the game you can press F2. You'll see two islands on the screen, the smaller of the two islands will have two Beach Balls, two bowling balls and a set of bowling pins. Look to the rear of the smaller island to find the toys.
Food and Wood
Instead of activiting a food or wood miracle above the appropriate location, place your hand above the door and continously tap the action button, the miracle will never run out and you will recieve enormous amounts at a time.
Miracles are an integral part of gameplay, both for you as the god proper and your creature as your avatar. They are mostly used to gain influence, but some can be used in godly and creature combat as well.
For Getting Started
Here are a few tips and
tricks that should prove handy in the early parts of the game:
navigation is such a big part of this game, personalizing control is key to
your success and enjoyment of the game. While point and click control is
well developed, we found that it is quicker to assign movement to the
keyboard. Map the movement controls to the AWSD buttons, like a first person
shooter. Set Q and E for camera rotation, and R and F to change pitch. This
will make controlling your god hand quick and easy, and keep your other hand
free to use the two-button mouse and zoom wheel.
is another great way to move around the map and quickly zoom in on action
you want to be a part of. Whenever moving around the map, zoom out and tilt
down to get a bigger perspective. It will save you a lot of time and
frustration to see the whole island and simply click to the region you want
to be in.
your powers only work within areas you control, you can affect areas outside
of your domain for a very brief period of time. By quickly crossing outside
of your realm of influence, you can grab valuable resources and even rival
villagers that you can convert or sacrifice to gain more Miracle power.
more villagers you have, the more they can worship you! Early in the game,
set Breeder Disciples to work to create more disciples. To do this, pick up
a villager by right clicking on it. Then move it around the map until you
see a heart icon appear next to the villager of the opposite sex. Drop the
villager here and the two will begin to kiss and carry on. You know the
rest... nine months later the stork brings another loving devotee. It is
most efficient to target the male disciples, as they can impregnate several
women at once.
make sure the villagers have enough food and shelter, you'll need to set
them to work doing tasks for the group. This works the same as mating (well,
from a purely administrative standpoint). Pick a villager up and drag it
near a tree, and an axe will appear. Drop the villager here and he will
perform Forestry duties. Drag villagers over a field of grain to start them
farming. Later in the game, villagers will also be employed to build in much
the same way. Keeping villagers active not only makes them happy, but
provides them with necessities.
is good to build fields and forests near the store so your villagers will
not have far to take their goods.
you don't feed the villagers, they will lose faith in your majesty. Keep
farmers active in the fields to provide enough food for the disciples.
major need that needs to be monitored is villager rest. To insure that your
people aren't fatigued, build homes in high-traffic areas. Restful villagers
are happy disciples.
a cemetery is another key to villager happiness. If there is a cemetery in
the village and someone dies, the villagers will not mourn as long, making
them more productive and happier. Another way to avoid mourning is to cast
dead villagers out to sea.
are a good way to quickly meet the needs of many villagers. In addition,
performing spectacular miracles such as lighting bolt, spiritual shields and
healing is a good way to convert a large number of villagers at the same
time. If you provide a resource they are lacking, such as wood, they will be
much more apt to convert to your side as well.
gain more worshippers, you'll have to expand your area of influence. To help
you do this, construct buildings on the very edge of your influence. By
stretching the boundaries, you can grow the faith and devotion.
tuned to any flags raised at the village store as well. The villagers will
hoist a flag whenever they have a desire they need filled. Desires include:
Food, Wood, Village Expansion, Children Expansion, Civic Buildings
Expansion, Protection Desire and Mercy Desire. Paying attention and meeting
needs will win you favor with your subjects.
creature you choose will be your agent in the world. Since its actions are a
reflection of your desires, how your creature interacts with the world will
say a lot about you as a god. For instance, if you teach your creature to
eat villagers, they will probably not worship you as readily as if you teach
your creature to help them.
your creature does something you approve of, rub its belly until the Good
Boy meter fills up. Likewise, if your creature does something wrong (like
abusing a villager), slap it around by pressing the action button and moving
the mouse back and forth across the creature's body. Target your slaps to
produce different results. For instance, if you hit it hard in the feet,
you'll knock the creature down.
you do in front of your creature will be witnessed and absorbed. Therefore,
if you pick villagers up and throw them against rocks, your creature will
see this as an acceptable behavior. Don't do anything in front of your
creature that you wouldn't want it to see and do.
poo. You can make your creature eat anything, even its own excrement. As
soon as it picks up an item, rub its belly. It will eat whatever is in its
hand: trees, rocks, villagers. Keep in mind that your creature has a
personality, and therefore has likes and dislikes. Watch its reaction after
eating food. The ape likes different food from the tiger and cow. Certain
foods can give creatures bowel and/or regurgitation problems... so watch
sure the learning leash is on when you're trying to teach your creature or
it won't learn as fast. It is especially useful to have it on when
performing Miracles, as the creature will learn how to perform the same
your creature to enhance the environment. Try to teach it not to relieve
itself in front of the temple or in town. This will stink up the joint and
cause general unrest. If you can teach it to poo in the fields, it will help
fertilize crops, making an otherwise unsavory element quite useful.
fastest way to send ALL of your worshippers to the next world
Cancel out all of your Teleport spells. Turn up the Totem to a 100% in all of your villages and cast two teleports, one by your temple and the other so that it is hanging halfway of the edge of the vortex. Then simply pick up your merrily dancing worshippers and drop them "gently" on the teleport by the temple. They get sent to the other teleport and the vortex carries them to the next world.
When you use the Food Miracle, a cornucopia will appear on the screen. Use it to dispense around 700 units of food to your hungry villagers. This is great when the surplus runs out and you need to fill it in a hurry.
Like the Food miracle, the Wood miracle fills a basic villager need quickly. Also like the Food miracle, this one will yield about 700 pieces of wood for your trouble. This is a good one to teach to your Creature, so he can handle this mundane task while you set up and run your villages.
One of the cheapest miracles you can cast, Water is also one of the most useful in the long run, simply because it has so many applications. Use it to help water your villagers' fields and teach it to your creature so he can do it while you're away. Use it to earn the gratitude of worshippers whose houses and fields catch fire from stray lightning. Or, use lightning to ignite trees near your village, then douse them. Not only will this impress the onlookers, it will grow your belief.
For your money, it is probably better to use Wood miracles than to cast the Forest miracle. The reason? Imperminence. When you cast it, a large tree will be created, with several smaller trees surrounding it. Sure, the villagers can use it for wood, but you'll have to rely on Prayer Power to maintain it. Since it doesn't yield a lot of wood right away, you'll have to let it grow, and this will take prolonged Prayer Power... a changing commodity.
When the Storm miracle is cast, a cloud appears above the casting point and unleashes a healthy downpour. Power it up to the first level Storm Miracle Increase, then click over the selected area and use your mouse to trace the area you'd like to affect. Use Storm to douse renegade flames or impress another village. When powered-up to the second level Storm Miracle Extreme, use the combined lightning and tornado to strike fear into many hearts.
Another relatively inexpensive miracle, Heal is limited in scope, but can grow Belief quickly. Use it on your villagers when their Life meter dips below 40. If you cast this in a small group, you will effectively heal a number of them. A good way to heal a bunch at a time is to call 100% of them to the Temple, then heal them as they worship you.
You'll get the Physical Shield early on during the Story of Land Two, at the same time you get the Fireball. A Physical Shield, as shown by the demonstration, is especially handy against attacks by another god. A Shield will deflect rocks that are thrown--but will get damaged if it is battered too much. To cast this miracle, draw a line around what you want to protect, and an organically latticed dome will spring up in the circle you've designated.
The Spiritual Shield is a close cousin to the Physical Shield in its application, but not its purpose. As with Physical Shield, just draw a line around what you'd like to protect. If you enclose your village in a Spiritual Shield, other gods will not be able to sway them and draw their favor. The Spiritual Shield requires a steady stream of prayer power to keep going, so keep at least 25% of your village at the Temple.
This is a weapon of pure destruction, and should be used as such. Fireballs are excellent tools in ravaging villages and gaining Belief. The beauty of it is that if you throw it near wood, the fire will rage on and spread. You can set houses, trees and any other wood on fire. To impress them even further (and grow support), put out the fires you start with a Water or Storm Miracle.
In addition, you teach the
Fireball to your Creature, and it will be able to use it in fights. Throw a
fireball much the same way you learned to throw boulders. It takes a lot of
practice to learn, so make sure you use the training on Land Two to get the
Later on, you can expand
this Miracle with the help of the Aztec Wonder. Then, you'll be able to throw
clusters of three or five Fireballs. Neat!
Like the Fireball, the Lightning Bolt is a miracle of destruction. There are two ways to use it. Press and hold the Action button to concentrate the power of the bolt on one point. This will cause damage to whatever you're clicking on. In addition, if you direct the blast at something flammable, it will likely catch fire. Lightning fire spreads just like that created by the Fireball.
However, you can also use
Lightning Bolt to create a sort of pyrotechnics show by simply tapping the
button. This is effective when trying to impress another village without
The Freeze miracle should be used to hinder your opponent's Creature. Casting it on the Creature will cause it to become enclosed in a sleeve of ice, giving you a short window of time to operate while it is trapped. The advantage is twofold: the opposing god's Creature can't touch your villages and it won't be there to help out its own.
This is like the Freeze Miracle in that it incapacitates the opposing Creature for a short while, allowing you to forget about him for awhile. Instead of Ice, though, the beast is bothered by a swarm of pesky flies, which will keep him irritated and out of your hair.
Hmmm... this is an odd miracle. Basically what it does is release a bunch of "winged creatures" a la the title from the place where it was cast. They'll be doves if you're good and bats if you're bad. The only thing it is good for is growing Belief, so make sure you cast it near a crowd.
Pack of Animals
If you didn't impress your village enough with flying animals, you might want to try ground versions. Use this miracle the same way--cast it near a group of potential worshippers to wow the highest number possible. But watch out. The released animals may go after your precious humans, and that is generally bad.
Pump up the size of your beast with this handy miracle. This is good for impressing new villages and little else. Of course, it is better to grow the creature through traditional means, but this will do the trick in a pinch.
Mega Blast is mega rare, but if you have the opportunity to cast it, it is a powerful miracle, indeed. In fact, you won't really get the opportunity to use it until Land Five. Once you gain the Mega Blast, though, you'll be able to pretty much destroy anything with a solid beam of total power. Construct an Aztec Wonder and use the Blast to do even more damage.
Casting this Miracle during Creature Combat will temporarily give your avatar a strength boost, making his blows sting the opponent a little more. Watch where you cast it, though. You don't want your foe getting a boost.
This Miracle has the opposite effect that Strength has during Creature Combat. Since it weakens the Creature, you'll want to direct it at your foe.
Cast this Miracle on a Creature to make him aggressive. Simple as that. You don't want to use it on your own Creature, but if you can cast it on another god's beast in its own village, you can do a lot of damage not only to the physical village but the villagers' morale.
This is the opposite of the Aggression Miracle. If another god's avatar is wreaking havoc in your village, this will temporarily cool his jets, regardless of the leash he's wearing.
Casting this Miracle on your Creature will render him temporarily transparent, allowing him to infiltrate an enemy camp without fear of being seen. This is good to avoid the watchful eye of another god, but keep in mind that you are not fully invisible. Everyone can still see your magic aura.
Black & White allows you to be as good as you can be as well as a super evil demonic overlord. The world that you oversee will change to reflect how you are acting. One of the cooler things that can happen is the happy little white doves you see flying will turn into black crows and then eventually evil bats.
To use Miracles, you'll need the support of your Villagers to get enough Prayer Power to cast them. While this is normally a rather abstract idea, it will have to be quantified in order for the Miracles to work. To do this, you'll need a Worship Site. Whenever you conquer a new land, the villager in it will build one for you. This first happens on Land Two, and the game walks you through the arduous process. The problem with building Worship Sites is that it takes a long time to get them up and running. One way to speed up the process is to remove a bunch of Villagers from one location and set them as Builder Disciples in the new land.
Once your Worship Site is
fully operational, it's time to raise the village totem. This statue is a
likeness of your avatar creature. When you raise the totem, you will send a
percentage of Villagers to the Worship site. As you adjust the Totem, you will
see the percentage number above it. Obviously, the bigger your worship base, the
more Prayer Power you'll get from a smaller percentage. At first, you'll want to
put about 50% of your Villagers on Worship duty, then decrease the percentage to
25% as your settlement grows.
Once Villagers start going
to the Worship Site, you'll be able to cast Miracles with their help. You can do
this in two ways. Either pick up the one-time Miracles scattered around the land
and use the Action Button to cast them. Or, learn the symbols to trace on the
ground. This is by far the better way to cast, as you never run out and can do
Make sure the Worship Site
meets your Villagers' needs. Place enough food there so that when they get
hungry (worshipping takes a lot out of you!) they can feed themselves. Also,
keep an eye on general health. If they are getting weary, you may think about
using some Heal miracles to cure their ills.
Note: In the center
of the Worship Site is an altar. If you pick up a Villager and place him or her
on it, you will sacrifice him or her. This is good to make a quick impression
and grow a little Belief, but in the long run is a bad way to get supporters...
you'll run out!
Tip: Teaching Miracles to your Creature is a great idea. That way, he can run around and meet needs while you tend to something else. Teaching a Creature Food and Wood Miracles is especially helpful. To teach a Creature a Miracle, simply repeat the process over and over while your beast is wearing the Learning Leash. You will see its Miracle progress grow each time you demonstrate. When the meter is at 100%, your Creature will be able to perform a Miracle all by his lonesome.
Home ----- [ B ]