Black & White


Fun Day At The Beach
During the game you can press F2. You'll see two islands on the screen, the smaller of the two islands will have two Beach Balls, two bowling balls and a set of bowling pins. Look to the rear of the smaller island to find the toys.

Infinite Food and Wood
Instead of activiting a food or wood miracle above the appropriate location, place your hand above the door and continously tap the action button, the miracle will never run out and you will recieve enormous amounts at a time.

Miracle List
Miracles are an integral part of gameplay, both for you as the god proper and your creature as your avatar. They are mostly used to gain influence, but some can be used in godly and creature combat as well.

Tips For Getting Started

Here are a few tips and tricks that should prove handy in the early parts of the game:

Control

Villager Management

Creature Management

The fastest way to send ALL of your worshippers to the next world
Cancel out all of your Teleport spells. Turn up the Totem to a 100% in all of your villages and cast two teleports, one by your temple and the other so that it is hanging halfway of the edge of the vortex. Then simply pick up your merrily dancing worshippers and drop them "gently" on the teleport by the temple. They get sent to the other teleport and the vortex carries them to the next world.

Types of Miracles:

Food
When you use the Food Miracle, a cornucopia will appear on the screen. Use it to dispense around 700 units of food to your hungry villagers. This is great when the surplus runs out and you need to fill it in a hurry.

Wood
Like the Food miracle, the Wood miracle fills a basic villager need quickly. Also like the Food miracle, this one will yield about 700 pieces of wood for your trouble. This is a good one to teach to your Creature, so he can handle this mundane task while you set up and run your villages.

Water
One of the cheapest miracles you can cast, Water is also one of the most useful in the long run, simply because it has so many applications. Use it to help water your villagers' fields and teach it to your creature so he can do it while you're away. Use it to earn the gratitude of worshippers whose houses and fields catch fire from stray lightning. Or, use lightning to ignite trees near your village, then douse them. Not only will this impress the onlookers, it will grow your belief.

Forest
For your money, it is probably better to use Wood miracles than to cast the Forest miracle. The reason? Imperminence. When you cast it, a large tree will be created, with several smaller trees surrounding it. Sure, the villagers can use it for wood, but you'll have to rely on Prayer Power to maintain it. Since it doesn't yield a lot of wood right away, you'll have to let it grow, and this will take prolonged Prayer Power... a changing commodity.

Storm
When the Storm miracle is cast, a cloud appears above the casting point and unleashes a healthy downpour. Power it up to the first level Storm Miracle Increase, then click over the selected area and use your mouse to trace the area you'd like to affect. Use Storm  to douse renegade flames or impress another village. When powered-up to the second level Storm Miracle Extreme, use the combined lightning and tornado to strike fear into many hearts.

Heal 
Another relatively inexpensive miracle, Heal is limited in scope, but can grow Belief quickly. Use it on your villagers when their Life meter dips below 40. If you cast this in a small group, you will effectively heal a number of them. A good way to heal a bunch at a time is to call 100% of them to the Temple, then heal them as they worship you.

Physical Shield
You'll get the Physical Shield early on during the Story of Land Two, at the same time you get the Fireball. A Physical Shield, as shown by the demonstration, is especially handy against attacks by another god. A Shield will deflect rocks that are thrown--but will get damaged if it is battered too much. To cast this miracle, draw a line around what you want to protect, and an organically latticed dome will spring up in the circle you've designated.

Spiritual Shield
The Spiritual Shield is a close cousin to the Physical Shield in its application, but not its purpose. As with Physical Shield, just draw a line around what you'd like to protect. If you enclose your village in a Spiritual Shield, other gods will not be able to sway them and draw their favor. The Spiritual Shield requires a steady stream of prayer power to keep going, so keep at least 25% of your village at the Temple.

Fireball
This is a weapon of pure destruction, and should be used as such. Fireballs are excellent tools in ravaging villages and gaining Belief. The beauty of it is that if you throw it near wood, the fire will rage on and spread. You can set houses, trees and any other wood on fire.  To impress them even further (and grow support), put out the fires you start with a Water or Storm Miracle.

In addition, you teach the Fireball to your Creature, and it will be able to use it in fights. Throw a fireball much the same way you learned to throw boulders. It takes a lot of practice to learn, so make sure you use the training on Land Two to get the right touch.

Later on, you can expand this Miracle with the help of the Aztec Wonder. Then, you'll be able to throw clusters of three or five Fireballs. Neat!

Lightning Bolt
Like the Fireball, the Lightning Bolt is a miracle of destruction. There are two ways to use it. Press and hold the Action button to concentrate the power of the bolt on one point. This will cause damage to whatever you're clicking on. In addition, if you direct the blast at something flammable, it will likely catch fire. Lightning fire spreads just like that created by the Fireball.

However, you can also use Lightning Bolt to create a sort of pyrotechnics show by simply tapping the button. This is effective when trying to impress another village without damaging it.

Freeze
The Freeze miracle should be used to hinder your opponent's Creature. Casting it on the Creature will cause it to become enclosed in a sleeve of ice, giving you a short window of time to operate while it is trapped. The advantage is twofold: the opposing god's Creature can't touch your villages and it won't be there to help out its own.

Holy Flies
This is like the Freeze Miracle in that it incapacitates the opposing Creature for a short while, allowing you to forget about him for awhile. Instead of Ice, though, the beast is bothered by a swarm of pesky flies, which will keep him irritated and out of your hair.


Winged Creatures
Hmmm... this is an odd miracle. Basically what it does is release a bunch of "winged creatures" a la the title from the place where it was cast. They'll be doves if you're good and bats if you're bad. The only thing it is good for is growing Belief, so make sure you cast it near a crowd.

Pack of Animals
If you didn't impress your village enough with flying animals, you might want to try ground versions. Use this miracle the same way--cast it near a group of potential worshippers to wow the highest number possible. But watch out. The released animals may go after your precious humans, and that is generally bad.

Enlarge
Pump up the size of your beast with this handy miracle. This is good for impressing new villages and little else. Of course, it is better to grow the creature through traditional means, but this will do the trick in a pinch.

Mega Blast
Mega Blast is mega rare, but if you have the opportunity to cast it, it is a powerful miracle, indeed. In fact, you won't really get the opportunity to use it until Land Five. Once you gain the Mega Blast, though, you'll be able to pretty much destroy anything with a solid beam of total power. Construct an Aztec Wonder and use the Blast to do even more damage.

Strength
Casting this Miracle during Creature Combat will temporarily give your avatar a strength boost, making his blows sting the opponent a little more. Watch where you cast it, though. You don't want your foe getting a boost.

Weakness
This Miracle has the opposite effect that Strength has during Creature Combat. Since it weakens the Creature, you'll want to direct it at your foe.

Aggression
Cast this Miracle on a Creature to make him aggressive. Simple as that. You don't want to use it on your own Creature, but if you can cast it on another god's beast in its own village, you can do a lot of damage not only to the physical village but the villagers' morale.

Compassion
This is the opposite of the Aggression Miracle. If another god's avatar is wreaking havoc in your village, this will temporarily cool his jets, regardless of the leash he's wearing.

Invisible
Casting this Miracle on your Creature will render him temporarily transparent, allowing him to infiltrate an enemy camp without fear of being seen. This is good to avoid the watchful eye of another god, but keep in mind that you are not fully invisible. Everyone can still see your magic aura.

 

See bats
Black & White allows you to be as good as you can be as well as a super evil demonic overlord. The world that you oversee will change to reflect how you are acting. One of the cooler things that can happen is the happy little white doves you see flying will turn into black crows and then eventually evil bats.

Using Miracles
To use Miracles, you'll need the support of your Villagers to get enough Prayer Power to cast them. While this is normally a rather abstract idea, it will have to be quantified in order for the Miracles to work. To do this, you'll need a Worship Site. Whenever you conquer a new land, the villager in it will build one for you. This first happens on Land Two, and the game walks you through the arduous process. The problem with building Worship Sites is that it takes a long time to get them up and running. One way to speed up the process is to remove a bunch of Villagers from one location and set them as Builder Disciples in the new land.

Once your Worship Site is fully operational, it's time to raise the village totem. This statue is a likeness of your avatar creature. When you raise the totem, you will send a percentage of Villagers to the Worship site. As you adjust the Totem, you will see the percentage number above it. Obviously, the bigger your worship base, the more Prayer Power you'll get from a smaller percentage. At first, you'll want to put about 50% of your Villagers on Worship duty, then decrease the percentage to 25% as your settlement grows.

Once Villagers start going to the Worship Site, you'll be able to cast Miracles with their help. You can do this in two ways. Either pick up the one-time Miracles scattered around the land and use the Action Button to cast them. Or, learn the symbols to trace on the ground. This is by far the better way to cast, as you never run out and can do Miracles anywhere.

Make sure the Worship Site meets your Villagers' needs. Place enough food there so that when they get hungry (worshipping takes a lot out of you!) they can feed themselves. Also, keep an eye on general health. If they are getting weary, you may think about using some Heal miracles to cure their ills.

Note: In the center of the Worship Site is an altar. If you pick up a Villager and place him or her on it, you will sacrifice him or her. This is good to make a quick impression and grow a little Belief, but in the long run is a bad way to get supporters... you'll run out!

Tip: Teaching Miracles to your Creature is a great idea. That way, he can run around and meet needs while you tend to something else. Teaching a Creature Food and Wood Miracles is especially helpful. To teach a Creature a Miracle, simply repeat the process over and over while your beast is wearing the Learning Leash. You will see its Miracle progress grow each time you demonstrate. When the meter is at 100%, your Creature will be able to perform a Miracle all by his lonesome.

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